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©2007-2009 ~InsomniacOvrLrd
:iconinsomniacovrlrd:

Artist's Comments

EDIT: my update details are as follows:

When clickable, the capsules are green to lessen the learning curve

the clouds look a little better

The Preloader Works. Originally i was an idiot and placed the music file (the biggest in the game) in the preloader...not a wise decision...

you can now smack the capsules on their way up, making the game a little easier (but less frustrating).

I fixed the over-compression in the music

I gave the tubes a facelift

the music loops correctly (if you play the game longer than the music track plays, it'll play again)

...I THINK that's it...but yeah...I took your feedback /^-^\ laterz

Hey everybody. It's not what you were expecting, but it's my first actual game. Lemme know what you think and if you like, please fave yo!

Comments


love 0 0 joy 0 0 wow 0 0 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icondingusxiii:
not bad for your first time developing. Word of advice though: drop your current rating scale. The game is fairly simple, which is not bad (the best selling game in the world is tetris), but you need to distinguish yourself. Take advantage of the rating the player gets. Make a splash screen for various categories (levels of score) make them humorous. it's more work sure, but I guarantee it'll pay off.

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[link] Lookie! it's a Zombie
:iconinsomniacovrlrd:
Totally. I know what you mean, but I'm pretty happy with this build. I know it's not that impressive, but I'll definately take that advice for the future

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~Ruling the Sleepless.
:icongrimjak:
neat game.. good go at it

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Wait a Sec...let me get this Right? your a Rhinoplasty surgeon for earth worms?? Uhm?

What was right before you left, just left, right before you came

No matter how hard you try...you just can't bounce a meatball!
:icondingusxiii:
it's just what came to my mind. I'm no industry hardened veteran but I've worked on a lot of game concepting, had a completed game and I'm going to school for game design. Take it or leave it, but at least consider it. It's the little things that make games. Well thanks for looking at what I had to say and have a good day.

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[link] Lookie! it's a Zombie
:icongothic-wolf-13:
omg
all i need is some ectasy....
and i have an instant rave!

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RAWRRRRR!
:icondistracted-chey:
Fun. I liked it.

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You know you want to click it. Do it. Do it now. Click the little link. [link]
***Cheyenne***
:iconjianre-m:
It's pretty good, very decently made, my only suggestion is giving a little more lee-way on the wacking, I can ONLY hit them if they are Exactly at the top, which makes it a tad difficult to judge the wacking timing, other than that it's amazing! Way better than anything I can do!

--
Confidence: The feeling you have before you understand the situation.

If the world didn't suck, we would all fall off...
:iconmetroidmania:
Very nice scripting, kind of like whac-a-mole. Now it is kind of hard to hit them even while they're up, because you can't hit them unless there up very high. Still though, total awesomeness!

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Uncommon Sense.
:iconnecktwister:
very awesome game man!:clap: it was fun and had some nice graphics=D(i bet i say that cuz i cant draw^^;) the only "issue" is that the capsules should be deeper down in theyre pipes, so your 100% certain that they are shootable or not, if you know what i mean^^;(i guess not)
gr8 job anyways=D

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Don't read this if you are religious!
:iconfudging:
Very cool, nice graphics and coding. Sometimes the interval that a capsule would let you hit in was a frame in length (or looked like it), so it'd be nice to have a minimum time the blobs can stay up for. As I said though, very nice.

--
Generation Z: Concerned Over Name Of Next Generation

Never click random links! :typerhappy:

Details

January 12, 2007
1.4 MB
10.3 KB
100×100

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